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・ F. Bam Morrison
・ F. Baxter Ricard
・ F. Blair Wimbush
・ F. Bradford Morse
・ F. Bradford Morse Federal Building
・ F. Brunea-Fox
・ F. Burrall Hoffman
・ F. Burton Howard
・ F. Burton Jones
・ F. C. Adal Asmara
・ F. C. Barnes
・ F-16 Combat Pilot
・ F-16 Demo Team
・ F-16 Multirole Fighter
・ F-19
F-19 Stealth Fighter
・ F-2 (psychedelic)
・ F-22 (psychedelic)
・ F-22 (series)
・ F-22 Interceptor
・ F-22 Raptor (video game)
・ F-22 Raptor Demo Team
・ F-22 Total Air War
・ F-22P Zulfiquar-class frigate
・ F-34 tank gun
・ F-4 Object
・ F-41 (Michigan county highway)
・ F-89 Scorpion units of the United States Air Force
・ F-90 (comics)
・ F-94 Starfire units of the United States Air Force


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F-19 Stealth Fighter : ウィキペディア英語版
F-19 Stealth Fighter

''F-19 Stealth Fighter'' is a combat flight simulator developed and released in 1988 (DOS) and 1990 (Amiga and Atari ST) by MicroProse, featuring a fictional United States military aircraft. It is the 16-bit remake of the 8-bit game ''Project Stealth Fighter'', which was released for the Commodore 64 and ZX Spectrum in 1987; in 1992, it was also ported to the NEC PC-9801 in Japan only. Critically acclaimed, the game was followed by ''Night Hawk: F-117A Stealth Fighter 2.0'' in 1991. In April 2015 the original game was re-released on Steam distribution platform.
==Gameplay==
In the game, the player takes on the role of a pilot flying missions of varying difficulty over four geographic locations: Gaddafi's Libya, the Persian Gulf, the North Cape, and Central Europe. The player was immersed in a Cold War era battlefield, flying missions against Iranian, Libyan, Soviet or Warsaw Pact opponents. The game can be played under conditions of conventional warfare, limited warfare, or cold war (in the latter, even being detected by the enemy could lead to a major diplomatic incident).
Allowing the player to choose appropriate ordnance from a wide range of realistic armaments, the game set standards for realism and authenticity in military aviation simulations, and was noted for the convincing behaviour of AI controlled units such as enemy aircraft, SAM sites and radar stations. These would behave in accordance with the situation - patrolling at first, but launching into a highly aggressive search if the player was detected. Other impressive features of the game were the highly realistic system of radar detection, where the player's varying radar signature was visually compared with the energy of incoming radar pulses at different ranges and powers, and a well thought-out variety of endings appropriate to the outcome of each mission. These include the player being rescued by an V-22 Osprey, a ''Pravda'' newspaper headline proclaiming the capture of the pilot, or an outraged ally or neutral nation protesting the destruction of their aircraft.
The pilot roster in the pre-game menu keeps track of the missions, rank, score and medals awarded to each player. Pilot fatalities are permanent, which contributes to the extended campaign feeling of the game.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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